Showing posts with label episode 3. Show all posts
Showing posts with label episode 3. Show all posts

Sunday, March 5, 2023

The Flash Season 9, Episode 3: Rogues Of War

Now that's more like it!

This week on The Flash we get the best episode of the season so far— one that puts last week's dumpster fire to shame. Barry teams up with some old enemies to take down his newest one, there's a shocking betrayal by a member of Team Flash and we find out the identity of Red Death (which everyone's known for months now).

Oh, and the miserable Chester/Allegra romance subplot that no one asked for continues, as the two thirty-somethings continue to act like awkward adolescents. 

Despite that, it really was a fun episode, and a return to form for the series. Was it as good as Seasons 1 through 3? Of course not. But it's probably as good as we're gonna get these days, so enjoy it!

If I had one major complaint, it's that the big reveal of Red Death's identity seemed to come awfully soon. Especially since we just saw her in full costume last week! It feels like the story definitely needs more room to breathe.

I'm guessing this breakneck pace is due to the fact that this final season is only thirteen episodes, split into two story arcs. That means the Red Death plot's only gonna last six or seven episodes, so there's no time to waste. Pity.

Apropos of nothing, the show's cast has slowly been skewing female lately, as Barry and Chester are the only male characters left. Not that there's anything wrong with that per se, but it's definitely noticeable. This episode changed all that, as the appearance of the Good Rogues added an extra three guys— making it the most manly episode in years!

Lastly, it's no secret that I've been tearing this show a new asshole lately. Believe me, I don't enjoy trashing it, as I used to love the show back in its heyday. Sadly, it was mortally wounded back when Tom Cavanagh and Carlos Valdes left, and it hasn't recovered since. 

I didn't realize just how far the quality's dropped lately until I recently rewatched the very first episode. Holy Crap! The Flash has never been high art, but compared to the past couple seasons, the Pilot episode was freakin' Shakespeare! It's not even night & day— it's Mega Night vs. Super Day.

Hopefully this final season can redeem the show and it'll go out on a high note. This week's episode, while not perfect, is a definite step in the right direction.

SPOILERS!

The Plot:
Boomerang 2.0, The Fiddler and Murmur (of Arrow fame) break into Corbin Taft Industries and steal another technobabble device for their mysterious benefactor, Red Death.

Elsewhere, Barry & Iris are taking a cooking class on Paris, as part of their "babymoon." Yeah, I don't get it either. They get a CCPD alert (all the way in France, yet!), and zoom back to Central City.

At STAR Labs, Khione brings in some plants to spice up the place, since she's connected to nature or something. Chester tries to talk to Allegra about their recent "date" at the Krakatoa Club, but she hurriedly gets the hell out of there. Khione senses tension between the two, and asks why Allegra's afraid of Chester. He says he doesn't know. Someone please end this ridiculous storyline, stat!

Barry & Iris meet Kristen Kramer at Corbin Taft. Why Iris tagged along to the crime scene is anyone's guess. Kristen says CCTV footage identified Boomerang 2.0, The Fiddler and Murmur as the perps. Barry examines the scene and finds filings from Murmur's knife, which contain "cutting edge nanotechnology"— just like the other two's weapons. Barry determines a temporal scanner is missing, and says that's bad, as it seems these new rogues are stealing components necessary to build a Cosmic Treadmill.

When Kristen looks puzzled, he says the Bad Rogues could use it to alter the timeline (and he should know all about that!). He says the only part the rogues still need is a quantum engine, and he knows someone who can pinpoint one for them.

Cut to Jitters, where Barry & Iris (again!) meet with Hartley Rathaway (aka Pied Piper) and ask if he knows where to find a quantum engine. He says there's only one of the million dollar items in existence, and it's locked up inside a secure facility at the DOD outside Central City. Barry asks how they can stop the Bad Rogues from getting their hands on it. Hartley suggests they steal it themselves before the others do. That plan's so crazy, it just might work!

Back at STAR, Hartley gives Team Flash an astonishingly detailed rundown of Fort LUKIA, the DOD facility. Somehow he knows the entire layout of the place, including the vault where the quantum engine's stored, along with all its defenses. How he know all this? Because the script says so, that's how. 

Hartley warns that the vault's protected by a meta dampener, so Barry can't just zoom in and nab the thing. The dampener is powered by four separate generators, each with its own unique power source— which will all need to be shut down simultaneously. Barry realizes they'll need to recruit their  team of "Good Rogues" to help.

Cut back to Jitters, where Jaco Birch (aka the Hotness) is working as a barista (was he there earlier in the episode?). Barry & Hartley approach him to help, and he eagerly accepts and instantly quits his crappy job. One down!

Barry & Hartley then visit O'Shaughnessy's Pub, where Chillblaine's still drowning his sorrows. They ask for his assistance and he agrees, saying it's what Frost would have wanted. He makes it clear he won't take orders from Hartley though, since he destroyed any chance of restoring Frost last week.

The then meet with Goldface, who makes them kneel before him. He isn't happy with Barry— who he knows as the Chemist— since he helped put him in prison. Hartley asks Goldface how he got out, and he replies that he turned state's evidence on his old squeeze Amunet Black (!). After some tense back and forth, Goldface eventually agrees to help Barry against their mutual enemies.

Unbeknownst to Goldface and the others, the Bad Rogues are secretly listening in on this exchange. Red Death appears and tells his little team he'll make their opponents scream.

The next day, the  Good Rogues meet at STAR, where Barry's careful not to reveal he's the Flash in front of Jaco and Goldface. Hartley outlines the plan, and each of the Rogues decide they want the highly valuable quantum engine for themselves. They begin bickering, as an all-out brawl threatens to break out. Barry says that's not happening, as once the crisis is over he'll return the device to the DOD.

Chillblaine accuses Barry of thinking they're all just a bunch of criminals (which they are!) and not trusting them. 
They decide to pull off the heist without Barry and leave.

Back at the Loft, Barry tells Iris what happened. She vents as well, saying she's had no luck finding out who the Bad Rogues' evil benefactor is. She also worries that she won't have time to pursue her own dreams once their daughter Nora's born. 
Which is just the kind of thrilling content you want from a superhero show.

Barry zooms off to talk sense into the Good Rogues. Chester enters the Loft and tells Iris that he's been examining particles from all the Bad Rogues' tech, and it came from Wayne Enterprises. Iris says they need to call Gotham. What, like the whole city?

Back at the STAR Lounge, Khione senses Allegra's upset and asks what's wrong. Allegra says Chester keeps pushing their "relationship," but she can't be involved with anyone right now for reasons no one cares about. Khione uses her superpower of handing out Patented The CW Peptalks®, and makes her feel better. Yawn.

Barry meets with the Good Rogues outside the DOD, where he apologizes and makes a deal with them. He says he'll help steal the engine, and Hartley will get to keep it. BUT, he'll then pay them all a quarter million in compensation. They all agree (even Hartley, reluctantly). Just then Goldface wonders how Barry caught up with them so quickly, and Jaco says it's obvious that he's the Flash. Even more people who now know his "secret" identity!

Barry & the Good Rogues then sneak into the DOD, which is strangely devoid of any guards. The Rogues station themselves at each of the four generators, while Barry strolls unimpeded into the vault. The Rogues use their powers to disable the generators, which deactivates the meta dampener. Barry then phases his hand through a small safe and pulls out the quantum engine— which looks like a hi-tech football (?).

Before he can zoom out of the vault though, the dampener reactivates. Barry turns and sees Chillblaine, who tells him to hand over the engine. Elsewhere in the DOD, Murmur attacks Hartley, Boomerang 2.0 battles Goldface and The Fiddler squares off against Jaco.

Barry asks Chillblaine what's going on, and he explains he's working for someone who'll help him bring back Frost. Amazingly Barry tries making a run for it without his superspeed, and Chillblaine easily fires an ice blast at him, knocking him out. He then picks up the engine and tells the other Bad Rogues it's time to go.

Murmur invites Hartley to join their team. He refuses, saying he's not a killer anymore. He knocks him down and leaves. Boomerang 2.0 hurls one of his boomerangs at Goldface, striking him in the head and revealing the gold beneath his skin. He slips out while Goldface is recovering.

The Flddler and Jaco are involved in a shootout, and for some reason start mentioning their favorite bands. They realize they have similar tastes in music, and for a moment it looks like The Flash is gonna go hard R on us. At the last second she blasts him and escapes.

Barry comes to, dons his Flash costume, and he and the Good Rogues exit the DOD and confront the Bad ones. Just as the two sides are about to rumble, Red Death zooms in and knocks out Barry and his team. Barry tries to fight back, but realizes that Red Death is powered by the Negative Speed Force, which temporarily neutralizes his abilities. Red Death then zips the Bad Rogues away.

Back at STAR, Barry tells Team Flash what happened. He says they can't beat Red Death alone, and asks the Good Rogues for their help again. Jaco agrees, saying he's got a son to protect. Goldface reluctantly decides to help as well. Hartley tells Barry to call him when he finds out Red Death's weakness. The three of them then leave.

Barry tells Team Flash that Red Death had a split bat symbol on his chest. Chester tells him about the Wayne tech connection, and then drops another bombshell— according to Luke Fox, Ryan Wilder— aka Batwoman— has been missing for several weeks. Barry wonders if there's a connection (gee, you think?).

Back at the warehouse, Chillblaine hands over the engine to the Bad Rogues, and says it's time for them to pay up. When they refuse, he says he'll just take the engine back and give it to the Flash. Just then Red Death zooms in, and warns him that'd be a mistake. He says he'll pay up after the mission's complete. 

Chillblaine protests and says he doesn't even know who he's dealing with. Red Death menacingly moves closer to Chillblaine, removes "his" helmet and reveals "he's" really Ryan Wilder. GASP!

Thoughts:
• The strange flashbacks continue this week, showing us things we just saw seven short days ago. Flashbacks are nothing new on the show of course, but in the past they reminded us of events that happened years ago, not ones still fresh in our minds.

• The episode begins with an establishing shot of Corbin Taft Industries. It was mentioned before back in The Curious Case Of Bartholomew Allen, and is where Pytor Orloff worked before being fired for using company resources to fund his illegal experiments.

The part of Corbin Taft is played by a piece of video clipart from Videvo.com. It looks like the FX team added a CGI sign and logo to the front of the building.

A bit later we get another shot of the place, this time during daylight. This shot appeared back in the aforementioned The Curious Case Of Bartholomew Allen.

This one's also another piece of video clipart. Even though this is clearly the same office, the clip comes from a completely different website. Odd! That must be one in-demand building!

There's nothing wrong with any this of course, as it's exactly why clipart was invented. I'm just surprised they didn't use a Vancouver location as usual. Maybe after nine seasons they've exhausted the city's supply of office buildings and shot 'em all!

• Inside Corbin Taft, Boomerang 2.0 and The Fiddler attempt another hi-tech heist. The Fiddler uses her, er, fiddle to fire a sonic blast and break into a safe. 

Wait... didn't the Flash destroy her old one last week?

This isn't necessarily a mistake, as Red Death had plenty of time to gift her with a new instrument while we weren't looking. I thought it was worth pointing out though.

• A security guard appears and orders the two Bad Rogues to stop, but is killed from behind by a third, named Murmur. A few things here:

First of all, Murmur was a truly disturbing-looking villain, what with her horrific blank doll-like face and creepy lack of speech. So kudos to whoever designed her.

Based on her mask, costume and creepy body language, she looks a LOT like our old pal Rag Doll, who first appeared back in Season 5's All Doll'd Up. I'm wondering if they originally planned on bringing back Rag Doll, but actor contortionist Troy James wasn't available and they had to improvise?

Unfortunately, great confusion seems to surround Murmur. The episode acts like we should all be well acquainted with her, despite the fact that this is the first time she's ever appeared on the show.

I did some digging and apparently there was a Murmur over on Arrow (which I never watched). There he was a man named Michael Amar, who was arrested and forced to confess to a crime he didn't commit. Once he was released from Iron Heights, he sewed his lips together (to make some sort of statement, I guess) and turned to a life of crime. 

The Murmur seen in this episode is obviously a completely new version— a woman named Michelle Amar, who's described by Iris as " an angry med student turned serial killer." 

So what the hell's going on here? Why the difference? Welp, apparently this is yet another change caused our old friend Crisis On Infinite Earths. When the universe was rebooted at the end of that storyline, Murmur was apparently transformed into a woman with a creepy mask, and we're all supposed to go along with it and pretend this is how it's always been.

By the way, Murmur communicates through sign language, since her presumably sutured mouth prevents her from talking. I thought it'd be funny if she actually did murmur unintelligibly though, and Boomerang 2.0 had to constantly translate her speech for everyone.

Lastly, about Murmur's lips being sewn together... I'm guessing she must have left a little bit of space to stick a straw or some Red Vines through, else she'd starve in a few days.

• In Paris, Barry & Iris take a cooking class as part of their "babymoon,." Surprisingly, the chef praises the crème brûlée they whipped up. Barry doesn't mention to the chef that he took himself and Iris into Flashtime so they could practice making the dish forty times before presenting it.

OK, I know I'm putting wayyyyy too much thought into this, but would this work? Yes, I get that Barry stopped time for everyone else so they could perfect the dish, but they'd need forty sets of ingredients from... somewhere. Did he keep running back & forth to the grocery? And how'd they cook it? Barry would have to bring the stove into Flashtime as well, or else it'd be frozen in time too.

Also, Iris suddenly speaks fluent French in this episode. Not impossible by any means, but as far as I know it's never been a thing till now. Maybe they learned French too as part of their "babymoon."

• When then get a look at Barry & Iris' "babymoon" bucket list. For the record, the items are:

Pizza from 3 countries in Europe
Camping under the Northern Lights
Sunset cruise off Kuai
Visiting Big Ben at midnight (which they've apparently already done)
On the water picnic - Venice canals (also crossed off)
French cooking class - in France (which they're currently doing)
(Unreadable)
Mescal nightcap in Cabo
(Unreadable)
Something to do with the Flatiron Building?
(Unreadable)
(Unreadable)

I'm still struggling to understand the point of all these activities. Yeah, I get it... they're attempting to finally have a kid (Nora, specifically), and this laundry list in exotic locales is supposed to get them in the mood or something. I guess I'm just not a romantic like them. Quit stalling and start screwing already!

Now that I think about it, maybe they're doing all this stuff now because they know once they have a baby they'll be wayyyyy too busy to have any fun.

• Joe's AWOL this week, which isn't surprising since actor Jesse L. Martin is only appearing in five episodes this season. This lends credence to my theory that they're gonna stretch out his "Let's Move Out Of Central City" storyline across the entire truncated season, and he and Cecile (and Baby Jenna, if the writers ever remember she exists) will ride off into the sunset in the series finale.

• Last week I mentioned that when the newly created Khione started talking about being one with nature, it was impossible not to think of Layla Williams— the plant-controlling superhero played by Danielle Panabaker in Sky High.

Welp, this week they go all in on the that similarity, as Khione brings in plants to spruce up STAR Labs.

At one point Khione mentions there are no windows in STAR Labs. She then gasps as a thought occurs to her and asks, "Are we underground?"

Hmm... considering the sign behind your reads "Level 600," I'd say that's a distinct possibility!

• The god rays return this week as Barry (and Iris, for no good reason) investigate Corbin Taft. Jaysis, they've been pumping so much atmospheric smoke into the sets this season that the cast is all gonna end up with lung cancer.

• Barry examines the Corbin Taft crime scene and finds evidence left behind by Murmur. He tells Iris & Kristen, "These filings left behind from her weapon, they're almost impossible to see without a microscope, but I think they're cutting-edge nanocircuitry, just like the new boomerangs Mercer is using."

Um... yeah. I don't have a microscope and I can clearly see the filings in Barry's little evidence baggie there. Methinks the prop man didn't read the script very closely. Also, Murmur's weapon of choice is a goddamned knife. What cutting-edge nanocircuitry could there possibly be inside it?

• Barry contacts Hartley about the location of a quantum engine, and he reports there's one in the DOD outside the city. For some unexplained reason he just happens to have a top secret document about the DOD and its boss, General Eiling (last seen in Season 1's Grodd Lives). 

I wonder if actor Clancy Brown got paid for his "appearance" here?

• Back at STAR, Hartley displays a detailed layout of the DOD facility and outlines the highly elaborate hi-tech security system guarding the quantum engine— in astonishing detail.

Why does he have this info and where'd he get it? Because the script needed him to.

• I've long pointed out the fact that murder doesn't seem to be a crime in the Arrowverse. All you have to do is feel really bad about killing someone, and you're instantly off the hook. You can even become a full-fledged member of Team Flash!

Apparently larceny isn't a crime there either. Barry discovers the Bad Rogues are looking to steal the quantum engine to complete the Cosmic Treadmill they're building. In order to prevent that, Team Flash decides to steal the engine first, to keep it out of the baddies' hands!

To be fair, Barry does say that once some vague and arbitrary period of time goes by, he'll return the engine to the DOD.

I should add that Chester's the sole voice of reason here, pointing out the illegality of this idea. The others completely blow off his concerns though, as it's seemingly Ok to steal as long as you have a good reason to do so.

Ah, but it gets worse! In the third act, Barry actually revises the plan. He says after they steal the engine, Hartley will get sole possession of it, but he'll pay each of the other Good Rogues a quarter million for their trouble. 

So Barry & his merry band went from temporarily stealing the device for the common good (which is still a crime) to permanently swiping it (which most definitely is illegal). Our hero, ladies and gentlemen!

• Hartley tells Team Flash they need to act fast and steal the quantum engine as soon as possible, because according to him, "Tomorrow, the DOD's running war games exercises out by Masonville. It's the one night all year the fort will be understaffed and our best chance to make it inside." A couple things here:

First of all, Masonville is a deep dive from the Season 3 episode Finish Line. In it, Barry reminisced about the time his family had a flat tire on a trip and were towed to Masonville, where they got ice cream and ended up staying to watch fireworks.

Second, I'm puzzled as to why Hartley thinks the DOD will be understaffed the night before a major war games operation. Wouldn't that be their BUSIEST night of the year, as they prepped everything?

• Barry and Hartley go back to Jitters to recruit Jaco Birch, who's working as a barista there. Wait, did he sell 'em their coffee when they met and discussed their plans there a few scenes ago?

Jaco first appeared in Season 4's Run, Iris, Run as inept supervillain The Hotness. He looked a bit different back then, sporting a full head of hair!

He also appeared in Season 8's The Fire Next Time, where he was attempting to get his life back on track and take care of his teenaged son.

• Barry & Hartley then pay a visit to Chillblaine, who's drowning his sorrows at O'Shaughnessy's Pub.

Last week I pointed out that the Back Forty Bar— the real world Vancouver location used for O'Shaughnessy's— was razed back in December 2022. There was no establishing shot last week though, which I thought was odd. Even though the building's no longer standing, surely the producers had plenty of old stock footage of the place they could have used.

Looks like they must have read my post, because this week we get a proper establishing shot of the pub!

Barry asks Chillblaine to help him steal the quantum engine from the DOD. Chillblaine hisses, "You want me to help you break into a hi-tech facility, a fortress no less, to steal highly classified technology? And yet you won't help me bring Frost back?"

Yeah, let's take a step back, dude! Those are two WILDLY different scenarios there— Petty Larceny vs Bringing Back Someone From The Dead!

• Barry & Hartley then recruit Goldface, who's gone through a major change since we last saw him in Season 8's Lockdown. Seems he got out of Iron Heights by turning state's evidence and ratting out his partner in crime Amunet Black. That's an interesting turn of events, since back in Season 6's Love Is A Battlefield the two were hopelessly, helplessly, eternally in love. I guess relationships change.

Goldface then notices Hartley's with Barry: 

Goldface: (in a derogatory tone): "Who's the new sidekick?"
Hartley: "I'm nobody's sidekick. I'm the Pied Piper."

That's not any better, my guy! You're just making it worse!

• Unbeknownst to Goldface and the others, Red Death has the alley bugged (?) and is listening in on their conversation. We then get a shot of him as he ominously says he'll make Barry's little team of Good Rogues scream.

At this point in the episode the audience isn't supposed to know that Red Death is really Ryan Wilder— or at least some version of her. But it's patently obvious from this scene that Red Death is being played by a woman. You can tell just by her body language and stance. Don't look at me like that, feminists, it's a fact of physiology! Women stand differently than men!

• Barry invites the Good Rogues to STAR Labs to fill them in on the mission. Once there, Goldface looks around and says, "I'm supposed to believe that you can afford all this on a public servant's salary?"

Preach it, dude! He's just articulating what the audience has been asking for the past nine seasons.

This is called "lampshading," by the way. It's when the writers deliberately call attention to something stupid in their own script before the audience does, making it a moot point.

• There's a nice little moment when Barry's outlining the plan to the Good Rogues:

Barry: "So then the four of you will disable the generators while I use my s... CSI know-how to open the vault and grab the engine."

Heh... he almost said "use his speed," but managed to cover nicely and protect his secret identity from the two Rogues who don't know it (yet). Well done, writers!

• I was also impressed with the tense scene in which each of the Good Rogues decides to keep the quantum engine for themselves after they steal it— and then all turn on Barry when they realize he still thinks of them all as lowly criminals (which, admittedly, they are).

It was very well acted and filmed, with lots of super tight closeups that helped ratchet up the tension. Well done, director!

• Heavy Duty Nitpicking Time: Back in the first act, Khione complained that there were no windows in STAR Labs.

In this shot, we see bright bluish light filtering in through what appears to be a couple of large oval portals.

A bit later we see what looks like evening sunlight emanating from them.

If I didn't know better, I'd think these were windows‚ and we're seeing the sun shining through them!

• Last week I was angered by the fact that Caitlin died offscreen, and Team Flash didn't seem to give two sh*ts about it. They even went out clubbing after finding out their friend and colleague was dead.

This week the writers kind of slightly attempt to halfheartedly address that situation. Well, sort of. Khione and Allegra have a time-filling chat in the Lounge. Allegra admits that she's a little uncomfortable around Khione, because she looks exactly like Frost— who she considered a big sister figure.

OK, so she's talking about Frost instead of Caitlin here, but it's the closest we're gonna get to anyone grieving for her.

• Earlier in the episode, Hartley claimed the quantum engine's worth a cool million. In the third act Barry makes a deal with the Good Rogues, saying if they help steal the engine Hartley will get possession of it— but, he'll then have to pay the others a quarter million as compensation.

Seems like a fair enough deal, except for one thing— how the hell's Hartley gonna come up with all that dough? 
Is he gonna fence the quantum engine to someone? Sell it back to the DOD? Put it up on ebay?

Or has owning a techno bar made Hartley a multimillionaire, and he can easily afford to write out such massive checks to the others?

• I loved the moment when Goldface finally discovers "The Chemist' is really the Flash:

Goldface: "Hang on. Something's rotten in Denmark. We left the city hours ago. How were you able to catch up with us? And why do we need to disable meta dampeners so you can do forensics?"
Jaco: "Dude, come on. Even I figured it out. Barry Allen's the Flash. They have the same Jitters order."
Goldface: "Officer Chemist is the... Yeah, no, I see it now."

Done in by his own coffee order!

• Barry and the Good Rogues then somehow stroll right into the DOD, dressed as custodians or maintenance men or something.

Amazingly they encounter absolutely zero resistance in this highly secure military installation. In fact two armed guards walk right between their lineup without asking for ID or even acknowledging their presence! Luck-ee!

You know, I could point out that the DOD base is supposedly sparsely manned at this point, so the sight of a big group of unfamiliar personnel boldly sashaying down a corridor might seem a little suspicious to security. But I won't.

• Barry enters the vault room, where he sees the meta dampener's fully functional. As per the plan, he needs the Good Rogues to knock out the dampener's generators so he can use his speed.

Why not just stand just outside the room and use his speed to throw a wrench or something at the dampener? Heck, it's so flimsy looking he could probably throw a rock at normal speed and knock it down!

• The Good Rogues then take their places around the four generators and prepare to disable 'em. Hilariously, each generator room is color-coded for the audience's convenience.

The Hydro Generator room is lit with green light, and Hartley disables it with sound waves (?).

The Electrical Generator room is yellow, and Goldface shorts out the gold circuitry in it.

The Thermal Fusion Generator room is red (of course), and Chillblaine incapacitates it with cold.

Lastly, the Cold Fusion Generator room is blue (natch!), and Jaco knocks it out with heat.

OK, I kid here, but this was actually a pretty clever way for the show to build a single set and make it look like four completely different locations. Good job, production designer!

• Lucky for Barry and his merry band that the DOD didn't put a meta dampener in each of the generator rooms! They'd have been royally screwed then!

• I gotta say, I was NOT expecting the third act heel turn by Chillblaine, as he betrays Barry and steals the quantum engine for himself. Especially after he's been promoted to main character status this season. So well done there, writers.

Less well done though is his motivation here, as he steals the thing to— everyone say it with me— resurrect Frost. He's been singing that same song now for the past three weeks, and it's gettin' a little stale. The writers need to come up with something else for him to do, stat.

I could also do without the return of his preposterous costume too. I thought we'd seen the last of that thing in Season 7.

• Amazingly, we get a "Run, Barry, Run" this week, which is something we haven't heard in a while. Chillblaine mockingly says it to the Flash, which puts the Official Run, Barry, Run Counter at twelve. Seems like it should be wayyyy higher than that! 

Actually it is, if you include all the variations people have uttered over the past nine years, but I'm only counting instances of the original line.

• I loved the Goldface vs. Boomerang 2.0 battle, as the FX team managed to coordinate the two Rogues' weapons perfectly. My only complaint is it was wayyyy too brief. I guess with all the guest stars this week, they couldn't afford a longer fight scene.

• Goldface apparently forgot the cardinal rule about boomerangs— they always come back! Boomerang 2.0 throws one final, er, boomerang at Goldface and then scampers off. As Goldface watches him escape, the boomerang returns and slices the side of his head, exposing the gold underneath!

I'd completely forgotten that Goldface can turn his body into gold.

• Earlier in the episode, Barry mentioned Murmur's knife featured cutting edge nanotechnology or some such technobabble hooey. 

During Murmur's fight with Hartley, the producers dub in this whirring, mechanical sound effect every time she swings her knife. Once more with feeling— it's just a plain old goddamn knife! There's nothing hi-tech about it! 

Are we supposed to believe the thing vibrates or has a forcefield around it or something?

• Jaco and The Fiddler then blast away at one another.

The two of them call a truce though when they discover their mutual love for industrial rock bands like Joy Division and Nine Inch Nails. Jaysis, what decade is this? Joy Division broke up in 1980 (!) and Nine Inch Nails in 2005. I guarantee the typical Flash viewer has never heard of either of these bands, and probably weren't even born when they were relevant.

Second, the two of them trade quips during their battle:

The Fiddler: "LIPS suck, by the way. You should try listening to a real band like Joy Division."
Jaco: "They're very influential to the industrial metal scene."
The Fiddler: "Oh, don't bands-plain to me, Hesher."

OK, that was a funny line by The Fiddler. But why'd she call him "Hesher?" Jaco's last name is Birch.

I think it's a reference to the 2010 movie Hesher, starring Joseph Gordon-Levitt. It's a dark comedy about a heavy metal fan who moves in with a grieving family. The film's logo even looks a little like Jaco's LIPS t-shirt.

If that's really where The Fiddler was going, then what an incredibly obscure reference!

• Writing for a ridiculously overpowered character like the Flash is tough, as it's nearly impossible to come up with a scenario that can't be resolved by him using his speed. 

Case in point: After their individual battles, the Good Rogues (plus Barry) take a moment to pose dramatically as they face off against the Bad Rogues. Jaco asks if they can really defeat them all, and Barry says they can if they do it together.

Seriously? Once again Barry apparently forgot all about the fact that he's a speedster, and could have easily whisked all four of the Bad Rogues to Iron Heights while everyone was blinking.

Instead he just stands helplessly before his enemies, as he seemingly waits for Red Death to zoom in, knock him down and neutralize his speed. The level of bad writing here is nothing short of ridiculous, as well as downright frustrating.

• Back at STAR, Barry and the others discuss the terrifying new speedster they just encountered: 

Goldface: "And darkness and decay and the Red Death held illimitable dominion over all."
Barry: "Edgar Allan Poe."
Goldface: "Then you know the story. Seven revelers at a masquerade, killed by the stranger in their midst."

Somehow, without ever hearing the evil speedster say it, Goldface just correctly guessed Red Death's name!

• The Good Rogues leave, but promise to return and help fight Red Death if Barry needs them. To be honest, Hartley, Goldface and Jaco make a MUCH more interesting Team Flash than the one we're currently stuck with! Too bad they're not regulars.

• In the wrapup, Chester says, "So I just got off the phone with Luke Fox. Mercer's boomerang, Amar's knives, even Wozzeck's funky violin— Luke thinks they all resemble advanced WayneTech designs. But their nano-tech foundations are beyond bleeding-edge."

One more time, there's nothing hi-tech about a goddamned knife. Or mini boomerangs. MAYBE The Fiddler's fiddle might have some kind of advanced circuitry in it, but even that's a stretch.

• Team Flash then displays their amazing deductive skills"

Chester: "A few weeks ago, Ryan Wilder went out on patrol. She never came back."
Cecile: (who's there for some reason) "We got a new speedster in a bat suit, and Batwoman is missing?"
Khione: "Could that be a coincidence?"

Gosh, surely there's no possible connection between a woman who fights crime in a bat-suit, and the sudden appearance of a bat-themed speedster.

Also, for some reason Chester pronounces "Wilder" as "Woll-der." Eh, it's just a flubbed line. No need for a second take!

• Speaking of Cecile, why the hell is she even in this episode to begin with? She only has two brief lines and doesn't contribute to this week's plot in any way. She's basically set dressing, and about as useful in this episode as tastebuds on an asshole.

• The scintillating dialogue then continues in this conversation between Barry & Iris:

Iris: "So what do we do now?"
Barry: "We find this new speedster. And we stop him."

Wow! What brilliant leadership! A superhero declares he's gonna track down and stop a villain! Correct me if I'm wrong, but that's kind of the point of being the Flash, right?

• Back at the warehouse, Murmur "comments" on Chillblaine's costume. 

See? Even the other Bad Rogues think it's ridiculous!

• Chillblaine angrily demands the Bad Rogues tell him who he's working for. Right on cue, Red Death enters and reveals she's really Ryan Wilder, in what has to be the show's worst-kept secret ever!

As I've mentioned before, in the comics Red Death was really the Earth-52 Batman. He went nutty for reasons, stole the Flash's powers and became an unhinged, evil speedster vigilante.

Since there's no real Batman in the Arrowverse, the writers were forced to improvise, and turned Batwoman into their version of Red Death.

So why not just pick a different character who didn't require so much alteration? Good question. You'll have to check with The Flash's crack writing team about that.

Also, I'm betting that the snarling character on display here is NOT the Ryan Wilder we all know and love (cough cough), and is most likely an evil version from another Earth or timeline. I seriously doubt the writers have the balls to take an established character who starred in her own series and turn her into a villain. It'd be fun if they took such a chance, but I guarantee that's not what's happening here.

I've seen a lot of fans online complaining about Ryan Wilder in this scene— particularly with the way she delivers her "I Am Vengeance" line. Eh... I gotta say I think I agree here. This dialogue called for a tiger, and she delivers it with all the gravitas of a newborn kitten.

I think the problem is that Javicia Leslie just isn't a very good actress. Or in the interest of fairness, is the wrong person for this particular role. She doesn't have the charisma or screen presence to pull off a part like this. 

Red Death should be a snarling, terrifying villain who strikes fear into her enemies without saying a single word. Think Darth Vader, for an example. Leslie's far more like Kylo Ren— she looks good in the suit, but once she takes off her helmet she's an unintimidating, squeaky-voiced nebbish. Maybe she oughta be called "Kylo Red!"

Thursday, July 7, 2022

The Orville Season 3, Episode 3: Mortality Paradox

This week on The Orville we get a trippy, hallucinatory episode as the crew find themselves in a series of impossible scenarios, and are forced to face their own deaths.

Mortality Paradox feels like an old school Original Series episode— the kind where Kirk & Co. beamed down to a planet that was inexplicably a replica of a past era of Earth. And there's nothing wrong with that! After all, if you're gonna take from another show, borrow from the best!

This episode also sets up a potential new antagonist— or maybe a friend— as it brings back the god-like race last seen in Season 1's Mad Idolatry. This is obviously the show's attempt at creating a mortally ambiguous, omnipotent character like TNG's Q. Whether this is a good idea or not isn't clear at this point, and we'll have to wait and see how it plays out.

Overall I enjoyed this episode quite a bit (with a couple of slight reservations, of course). Dramatically this is a very plot-driven episode, with little or no time for character development. Again, nothing wrong with that, as it's good to change things up now and then.

Lastly, the most unrealistic thing about this episode wasn't that an alien god decided to experiment on the crew for its own amusement— but that Mercer & Co. found themselves in a recreation of a 21st Century high school and weren't mowed down by a crazed gunman with an automatic rifle!

BIG HONKIN' SPOILERS!

The Plot:
Talla returns to the Orville after a week's vacation on Xelaya. She checks in with Kelly, and the two chat a while. She then reports that she detected a faint Kaylon energy signature near the Avior system, and figures they should keep an eye on the situation.

Later on the Bridge, Isaac detects electromagnetic emissions from Narran 1, a lifeless planet. Talla scans the system and confirms the readings. indicating a massive population. Mercer orders the ship to Narran 1 to investigate the anomaly.

The Orville arrives, and scanners detect an industrial society of 8.5 billion inhabitants— which is impossible on the dead world. Talla tries hailing anyone, but there's no answer. Mercer decides to investigate, taking Kelly, Bortus, Gordon and Talla with him. He leaves John in charge of the ship.

Mercer and crew take a shuttle down to the planet. They're shocked when they find a lush forest instead of a bustling metropolis— both of which shouldn't exist on the barren planet. Back on the Orville, the crew sees the cities they detected
 have mysteriously disappeared.

Bortus scans the area and says there are life signs ahead. The landing party cautiously makes their way through the woods, and come to a clearing— where they see a 21st Century American high school.

Mercer contacts the Orville and has them scan the location, but they report there are no structures nearby. Mercer & Co. decide to investigate the school. They enter a hallway, and of course the door closes and locks behind them. Unfortunately not even Talla's Xelayan strength can bust it open. Their communicators have stopped working inside the school as well (natch).

Just then a bell rings, and human students pour out of classrooms into the hallway. They seem completely oblivious to the group of strangers in uniforms as they go about their business. Mercer orders the party to split into teams and look for clues.

Back on the ship, John can't reach the landing party. He decides to send Claire and Isaac down to rescue them.

Bortus and Talla search the halls, and enter a classroom for some reason. The teacher kicks them out for disrupting his lesson. Elsewhere, Gordon's jumped by three bullies, who drag him into a bathroom and beat him severely. They tell him he has until 3:15 to pay back Randall, whoever that is, and threaten to kill him (!) unless he pays up.

Bortus and Talla hear the commotion and run to the restroom, where they find Gordon moaning on the floor. They pick him up and take him with them. The groups meet up again at the cafeteria, and enter to find some answers. They ask several nerdy student about Randall. They've all heard of him, and tell Gordon he'd better pay him off if he wants to live.

Later on the school day ends, and the students all file out of the building. Mercer figures this is their only chance to escape, and they finally make it out of the building. They still can't contact the ship, so they decide to find the football field and confront Randall.

They look around the field, and suddenly a giant fantasy monster appears, carrying an ax. They realize this is the infamous Randall, and all start running. Randall grabs Gordon and lifts him off the ground, roaring in his face. Suddenly Gordon freezes as his eyes turn completely white for a second (PLOT POINT!). He then comes to and starts screaming.

Talla rips the seat off a bleacher and hurls it at Randall. It sticks in the side of his head, causing him to drop Gordon. They run away, with the furious monster close behind. They hurry into an outbuilding, and suddenly find themselves in a 21st Century airplane cabin. Wha...?

Meanwhile, Claire, Isaac and two redshirts, er, I mean security guards touch down on the planet. It's now a barren desert— just as it's supposed to be. They find Mercer's shuttle sitting nearby, but no sign of him or the others.

Back on the plane, a stewardess shoos the landing party to their seats. A storm rages outside, tossing the commercial plane. Gordon says even though this is an ancient plane, he can tell the pilot isn't trying to avoid the rough spots. Suddenly the lights go out, and Gordon says he's going to the cockpit to find out what's up. He and the others force the door open, only to find the cockpit empty.

Gordon sits in the pilot seat to try and get control of the plane. Just then the engines die, as the plane runs out of fuel. He starts looking for any place they can land, but unfortunately they're surrounded by mountains. Seconds before the plane crashes, Mercer freezes as his eyes turn white— just like Gordon did earlier.

The plane crashes in the snow and skids along till it stops at the edge of a sheer cliff. The landing party hurriedly exits the plane, and find themselves in a long hallway.

As they walk down the hall, Mercer notes his forehead's bleeding from the crash. He says that as the plane was crashing, he felt like his mind left his body— as if he didn't exist for a few seconds. Gordon says he had the same feeling when Randall was about to kill him.

The landing party then enters a large room full of floating pods. Bortus recognizes it as a Moclan morgue. For no good reason, Talla presses a button on the wall, and the pods open, revealing dead Moclans inside.

Bortus peers intently at one of the corpses, and of course its eyes open and it starts choking him. Bortus' eyes go white, and suddenly it releases him. He reports that he felt like he left his body as well, just like Gordon and Mercer did. Clearly this is significant, but there's no time to wonder about it. They high-tail it out of there, and find a long stairwell descending into darkness.

Elsewhere, Isaac examines the abandoned shuttle's logs and says the landing party exited and immediately disappeared. John orders Claire & Isaac back to the ship.

Meanwhile, Mercer and the others are still descending the stairs. Eventually they reach a door at the bottom and go through. They're now on the coast of Lake Ruell on Xeyala. Mercer says at least they know the whole thing's an illusion now, as if they were really on Xelaya the planet's intense gravity would have instantly crushed them.

They see a light flashing on the other side of the lake, and figure it's a signal. They spot a raft, and Mercer starts to jump aboard. Kelly says he's injured and orders him to stay on shore. She, Gordon and Talla then paddle the raft across the lake toward the light.

Halfway across, the light stops flashing. Suddenly a large creature emerges from the water, wraps a tentacle around Kelly and drags her under. Talla jumps in after her. As Kelly's dragged farther and farther down, her eyes turn white as well. Talla manages to reach Kelly, free her from the monster and carry her back to the surface.

Back on the shore, Kelly says she had the same out of body experience as the others, and Talla says she did too— even though she wasn't in mortal danger. Hmm...

Just then the ground rises up and an ornate door appears at the top of the mound. Mercer says he's had enough, and shouts that they're done playing games. He gets no answer, so the team avoids the door and walks around it. Eventually they come to a cave, and Bortus detects a power source inside.

They enter the cave, where they find a glowing, high tech device. Bortus says it's a holographic projector. The landing party shoots the device, destroying it. Suddenly the Xelayan landscape vanishes, replaced with the desert of Narran 1— along with their shuttle sitting nearby. Mercer tells them to gather the fragments of the device for study, and they head back to the ship.

Back on the Orville, Claire examines the members of the landing party and says they all had their brains subtly manipulated to be more susceptible to holographic illusions. John examines the fragments they brought back, and says the device was far beyond current Union tech. He suspects it was designed by the Kaylon.

Kelly remembers Talla picked up a Kaylon signal as she returned from her vacation. Mercer contacts Admiral Halsey, who worries that the Kaylons are experimenting with holographic technology and mind control in order to win the war. He says if they succeed, they'll never be able to trust their senses again. He says he's sending out a convoy of Union science ships to pick up the device fragments for further study.

Sometime later five Union ships approach the Orville. Isaac scans them and says it's a trick, as the ships are all Kaylon spheres in disguise. Mercer asks if he's sure, and Charly (of course) shrieks that Isaac's lying and is trying to get them to kill their own people.

Just then the convoy drops the illusion and we see they really are Kaylon ships. They begin attacking the Orville, severely disabling it.

Suddenly we see John's still in the captain's chair, waiting for word from the landing party. Talla signals the ship, saying her shuttle's ready to return to the Orville. Wha...?

Back on the other Orville, the crew try evading the Kaylons, but the engines are toast. Mercer orders all hands to abandon ship, just as a Kaylon shere makes a kamikaze dive toward the Bridge. A split second before it hits, it freezes in place. Everyone looks around in confusion, wondering what's happening. Just then, "Talla" morphs into a glowing alien woman. She tells the Bridge crew not to be afraid, and says her name is Dinal.

The Orville disappears, and the landing party sees they never left Narran 1. Dinal says she's from the Multiphasic Planet the crew visited back in Mad Idolatry (the one where Kelly accidentally became a planet's god). She says 50,000 years have passed for her people since the Orville visited, and they've evolved to the point where they've achieved immortality.

Unfortunately with infinite life comes infinite boredom. Her people have stopped advancing and creating, as they've forgotten what the fear of death is like. To that end, she created illusions to give the landing party near-death experiences, and share them with her people so they could once again understand death. Mercer realizes the times he and the others "left their bodies" was really the Multiphasic People using their minds to experience mortality.

Dinal says she's sure humanity will continue to grow and learn, and promises they'll meet again. Well that was ominous!

Sometime later, Mercer, Kelly, Bortus and Gordon have drinks in the Mess Hall. They discuss death, and how they're unable to totally comprehend not existing. Mercer says he wishes he could live forever like Dinal, just to see what happens next.

Thoughts:
• The episode begins with Talla flying a shuttle back to the ship after her vacation. As is typical in my reviews, I'm gonna spend the next twenty minutes discussing this quick five second scene. Get comfortable!

First off, I loved the "traveling music" on the soundtrack as the shuttle approached the Orville. They've really leveled up the score this season, with all new compositions in each episode. Makes perfect sense, since Seth MacFarlane's a big musical guy.

Secondly, it's odd to me that Talla took one of the Orville's two shuttles to go jetting off on vacation. That's a pretty significant loan! So can anyone on the ship check out a shuttle any time they want, or did Mercer let Talla take one because she's Chief Of Security? Whatever the reason, letting her use
one as an Uber seems like a really bad idea. What if there was an emergency while she was gone, and they really needed that second shuttle to help evacuate the ship?

Third, all season now it's been bugging me how shuttles will enter the bay headfirst, and then awkwardly turn around inside it! That seems needlessly clumsy, as well as dangerous— especially since there's not all that much room in there.

It would make wayyy more sense for them to back in. I understand why they don't do that though, as it would take up too much screen time and probably look pretty silly. They should take a page from the Enterprise Shuttlebay, which featured a central turntable that rotated the ships once they landed inside.

Lastly, we're not supposed to know it yet at this point in the episode, but this isn't the real Talla we're seeing here— it's actually Dinal in disguise. 
So was the shuttle she arrived in real, or one of her easily conjured objects? If it was real, then there's now an extra shuttle in the bay!

Or not. It may have disappeared at the end of the episode when she did.

I know, I know, I'm needlessly obsessing over extremely trivial elements again. I can't help myself.

• Talla reports to Kelly once she's back on board. If nothing else, you can always count on The Orville to deliver hideous 25th Century civilian fashions!

• Kelly asks Talla about her parents back on Xelaya. Several things here:

Even though this is really Dinal here, I'm assuming everything she says about Talla's family is true, as she likely used her god-like powers to learn her backstory. So I'm treating all her comments as gospel.

Talla tells Kelly about her father, who's apparently a Union officer. You know, for a race of intellectuals that supposedly huns the military, there sure are a lot of Xelayans in the Union. There's Alara, Talla and now her father. And that's just among the few characters we regularly see!

Lastly, Talla makes a comment about her dad, saying, "I think the Fleet's the only thing keeping him from pursuing a full-time career as an alcoholic."

Woah, wait a minute here! I thought the world of the 25th Century was supposed to be a utopia! One we should all strive toward and want to live in. Now we're hearing about a Union officer whose family life is driving him to drink! Sounds like maybe this world isn't as perfect as we were led to believe.

• Talla brings back Xelayan chocolates from her vacation and shares them with the Bridge crew. Once again, this isn't really Talla but Dinal, so apparently she can create actual objects and not just illusions. Either that or Mercer and the others are enjoying holographic candy here!

• This has actually happened on the show many times before, but I can't remember if I ever addressed it or not. 

When the Orville picks up an impossible signal from Narran 1, Mercer orders Gordon to alter course to investigate. The ship then comes out of quantum drive, makes a big ol' U-turn and then goes back into quantum again!

So the ship can't turn or alter course at quantum speed? It can only barrel along in a straight line? I guess that makes a certain amount of sense, as it might be sheared apart by attempting to turn at such high velocities, but... it just seems a little clunky. 

This would be like turning a corner in your car by parking it, somehow physically rotating it and then driving off in a different direction.

Also, for some reason when the ship goes back into quantum, the top engine ring lights up first. Every time we've ever seen the power up sequence before, the bottom ring has always lit first. WHOOPS!

• Once again, half the landing party stands behind the pilots inside the shuttle. There're chairs visible right behind you guys! Sit your asses down already!

As I said last week, this is not a new oddity, as it happened all through Seasons 1 and 2. So why do they keep doing it? I'm pretty sure it's because whenever the producers discovered that when the actors all sit, the camera can't properly see the ones behind the pilots— so the director just tells 'em to stand.

• The first shuttle lands in the impossible forest on Narran 1. Note that as it settles in, it doesn't kick up any dust or debris. In fact nary a leaf is disturbed by its landing.

Compare that to the second shuttle, that lands in Narran 1's desert. For some reason we see this shuttle's thruster turbulence underneath it, and it kicks up a massive amount of dust. Why such a big difference?

Believe it or not, this may not be a mistake! Later in the episode we learn the forest is actually a sophisticated hologram created by Dinal. Maybe she was in a hurry and forgot to program the trees and brush to react with the shuttle exhaust!

• The landing party explores the vast forest, and eventually comes to a clearing where they see the unlikely sight of a 21st Century High School.

The part of Oakwood High is played here by University High School in LA. Looks like they added some CGI trees and mountains to the background though.

• Mercer and the landing party then recreate a scene from The Breakfast Club.

The interior of the high school looks like it was shot at Capital Arts studio.

They're located in LA, and specialize in renting out standing sets of various public facilities. They have a whole high school set, complete with classrooms and hallways. They also have hospital, library and police station sets.

Makes perfect sense, as it's much cheaper for a series to rent these sets instead of spending millions constructing them for one short scene!

• Once the landing party's inside the high school, the doors shut and lock tight. Mercer orders Talla to use her Xelayan strength to bust through the door, but of course it doesn't budge.

Back in Season 1, any time Mercer needed a door opened or something heavy moved, he'd ask Alara, "Wanna open this jar of pickles for me?" 

Note that he doesn't use that little joke with Talla. I'm assuming it's because that was his & Alara's thing, and he'd feel weird repeating it with anyone else. Nice touch!

• After losing contact with Mercer & the others, John makes the decision to send down a rescue party. Isaac objects, saying the same fate could happen to the second group. Charly then pipes up and hisses, "They're our crew mates, Isaac. The Kaylon may throw people away like garbage, but we don't."

Ugh. It's only been three episodes and already her one-note characterization is getting old. We get it already, she hates all Kaylons. I really hope the writers figure out something else to do with her character, and fast.

• While searching the high school corridors for signs of life, Gordon's attacked by a group of bullies.

Well now there's something I never thought I'd see on The Orville— a character getting a swirly in a public toilet!

• According to the episode, this is a high school student. Now THAT'S a five head! Heck, it's more like a six or even a seven head! Maybe he was left back nine or ten years.

• I noticed the profanity was kicked up a notch this week, as the script was peppered numerous "shits, a "bullshit" and even a "god damn." 

At the risk of sounding like a pearl-clutching prude, I'm not really a fan of it. It doesn't add anything to the story, and seems like the only reason they did it is because they're now on Hulu and they can!

Still, it's not as bad as the numerous "fucks" uttered during STD and Puke-Hard, er, I mean Picard.

• The landing party enters the cafeteria looking for answers. I figured they probably filmed this at Capital Arts as well, but according to their website, their standing high school set doesn't include a cafeteria. So I'm not sure where they filmed this scene.

• Mercer and the others enter the school cafeteria, where they look for answers. It doesn't get any better than seeing Bortus being told he can't sit with a bunch of Mean Girls, and then threaten to take their empty chairs by force!

• Bortus gets revenge when Gordon prompts him to tell the lead Mean Girl that she has a "five head." Funny, but honestly her forehead doesn't look any higher than those of the other girls.

• Mercer's group is then welcomed by a group of misfits. It only makes sense that the Orville crew would fit right in at the nerd table!

• Now that the show's on Hulu, it doesn't have to conform to strict network time limits, and the episodes can be as long as necessary. This one clocks in at one hour and eleven seconds. I'm actually enjoying the extra running time, as it gives the stories room to breathe.

That said, it's clear they're occasionally stretching the episodes for no other reason than because they can. For example, check out this scene of Claire and a couple of redshirts. We get to see every exciting step they take as the trio marches down a corridor, walks alllll the way across the Shuttlebay and finally takes their places inside the shuttle. We then watch in excruciating detail as the shuttle lifts off and leaves the ship as well! 

There was absolutely no reason we needed to see ANY of that! In fact they could have deleted this lengthy sequence entirely and just cut to the shuttle landing on Narran 1 and we'd have all gotten the idea.

This was definitely a case of padding the runtime here...

• University High School has a football field, so until I find out otherwise, I'm gonna assume they shot these scenes there as well.

• Out on the football field, the crew finally meet the infamous Randall— who turns out to be some sort of alien monster.

Randall looks amazing— especially for a TV show! As I keep saying, The Orville's really kicked up their FX a notch or twelve this season.

• As good as Randall looks, he seems more than a little Rancor-y in this shot!

• As Gordon's about to be eaten by Randall, his eyes turn white and he briefly goes into some kind of trance.

Believe it or not, this is actually the backbone of the plot, as the entire landing party ends up experiencing these "clinical deaths" at various points in the episode. Trouble is, these incidents are all completely glossed over so the crew can hurry on to the next big setpiece.

As a result, this story element remains undeveloped and doesn't get nearly the attention it deserves. I feel like the writers really should have played up this angle a bit more, since it was the key to figuring out the reason for all the illusions.

• Once the landing party escapes from Randall, they inexplicably find themselves inside a 21st Century airliner.

Once again, the production rented out a standing set— this time from Shoot Aviation Film Services. They specialize in providing various realistic plane interiors in various sizes— including the passenger section and cockpit. 

It appears they rented out the "Narrow Body Airliner" option for this episode.

• Despite being an impossibly advanced alien, Dinal must really have a thing for 21st Century Earth. Two of her four illusions are set there!

• Wow, would you look at that! The redshirts on the rescue mission are actually sitting down in the shuttle, instead of awkwardly standing behind the pilots!

Maybe they were making Claire nervous by standing directly behind her, so she ordered 'em to sit their asses down. Or more likely neither of them are main characters, so the director didn't care if we could see their faces or not!

• As I said above, this episode features some top notch, movie quality FX that are positively stunning.

Annnnnnd then there's this shot. I don't know exactly what went wrong here, but this was one of the worst and most obvious greenscreen shots I've seen in a good long while. 

I think the main problem is the lighting. The characters are all lit flat from the front (Isaac's shiny surface proves that), yet the sun's clearly behind them. They look like they're just hastily pasted onto the background. Which they were!

Maybe they blew the FX budget on Randall, and there was nothing left for this shot.

• In the time honored tradition of every iteration of Star Trek, Claire and her rescue party land on Narran 1 a good half mile away from Mercer's shuttle, forcing them to make a lengthy trudge over to it. Just park next to the goddamn thing!

• Back on the plane, Mercer figures they'll find answers in the cockpit, and orders Talla to open the door.

For some reason Talla's strength was no match for the high school's doors and windows, but she rips this plane's cockpit hatch open with ease.

• Mercer and the others discover there's no one in the cockpit, so they take control of the plane. Hey look, the back row's standing up in the plane cockpit too!

I kid, I kid. At least here it makes sense, as there aren't any seats behind the pilots.

• The landing party exits the plane right before it crashes, and find themselves inside a Moclan morgue. We then get a bit of insight into their society:

Gordon: "Why do you... hang them like this?"
Bortus: "We honor the dead by raising them for a period of nine days. Traditionally, it is to allow them to resolve any unfinished affairs on Moclus before moving onward."
Gordon: "Oh, that's considerate."

• We then come to the dumbest part of the episode— and possibly the entire series— as Talla walks through the morgue and sees a blinking light on a panel. For absolutely no good reason, she reaches up and presses this button— which of course causes all the pods to open!

Jesus Jetskiing Christ! Talla's the freakin' CHIEF OF SECURITY on the ship! She of all people should know better than to go around pushing unknown buttons in a situation like this!

Once again, there may be an explanation for this. Although we're not supposed to know it yet, this isn't the real Talla, but Dinal in disguise. Maybe she thought her hidden plan wasn't moving along fast enough, so she pressed the button to hurry things along.

• The second dumbest moment of the episode comes after the floating Moclan caskets open. Bortus stands in front of one and stares intently at the body inside. He leans closer and closer to it, until his face is practically touching that of the corpse. Of course the dead Moclan then comes to life and grabs him by the throat. Serves him right!

• Nice Callback: After escaping the morgue, the landing party finds themselves at Lake Ruell on Xelaya. Mercer says at least they know none of what they're seeing is real, as if they were really on Xelaya everyone but Talla would be dead. 

As we saw back in Home, Xelaya's gravity is many times that of Earth, and humans can only survive there in special suits equipped with gravity shields.

• The group sees a signaling light on the other side of the lake, so Kelly, Gordon and Talla jump on a raft and sail over to investigate. 

OK, I know this isn't the real Xelaya, but if it was, would a raft float on the water? Or would it instantly be pulled under by the intense gravity? Sadly I'm not a scientist (nor do I play one on TV), so I don't know the answer.

• After a lengthy sequence on the Xelayan lake, Mercer and the others approach a small cave.

I recognized this place the instant I saw it— it's Bronson Cave! The big gash at the top is identical, and that bush at the right is even the same.

Bronson Cave's been featured in more movies and TV shows than I could possibly list. It's a popular filming site, because even though it looks like a remote area, it's located inside Griffith Park in LA— not too awfully far from the Hollywood Sign!

This is yet another thing The Orville has in common with Star Trek. ALL the various Trek shows have filmed there at one point or another over the years, all the way back to The Original Series. 

The 1966 Batman shot there as well, as the Batmobile roared out of the entrance!

Technically the place is more of a tunnel than a cave, as there's a large opening at either end. Most film crews block off the far end with black tarps before shooting, to make it look more like a cave!

• Inside the cave, the landing party finds a highly advanced holographic generator that's been creating all the various scenarios they've encountered. Once they destroy it, the cave disappears, replaced by the real desert landscape of Narran 1.

Or is it?

Later when Dinal appears, she claims everything that happened to the crew was real:

Mercer: "None of this explains why you created these hallucinations."
Dinal: "Oh, everything you experienced was real. Think of them as custom-made micro-universes, tailored just for you. The content was gathered from your own minds and cultural databanks."

So the high school (and everything else) wasn't a sophisticated hologram, but an actual tiny world! That means the holographic projector they found in the cave was a fake, and wasn't really projecting anything. Trippy!

• Once Mercer & Co. return to the ship, Claire runs brain scans on all of them. Note that according to the readout, Bortus' is the blue one. I dunno, I'd have thought an alien like him would have a vastly different looking brain than a human.

Claire then explains her findings saying:

Claire: "It's a residual polarization along the cognitive pathways of the cerebral cortex, and it's present in all five of you."
Talla: "So whatever it was, it affected all of us the same way."
Claire: "This is evidence of a highly invasive neurogenic scan. Think of it as electromagnetic ayahuasca."

I had no idea what ayahuasca meant, so I had to google it. It's a psychoactive brew used in rituals and ceremonial medicine among South American tribes in the Amazon.

Claire attempts to explain how illusions could give the landing party real physical injuries:

Gordon: "So you're saying we all just had a bad trip?"
Claire: "Partly."
Mercer: "Doctor, you saw our injuries. I mean, Gordon got beat up in a bathroom. That's not an hallucination."
Claire: "Bortus, you said the device's power signature indicated a holographic generator."
Bortus: "That is correct."
Claire: "Well, if you shut off the safeties in our simulators, you could be hurt. Even killed. Now, I'm just theorizing, but if this were a technology that combined neurogenic and holographic elements, in effect, they could split the workload. The holograms would outline the environment, and the neurogenic scan would prompt the brain to color it in."

It sounds like she's saying their injuries were psychosomatic— in other words, their brains caused their bodies to manifest actual physical injuries!

Of course this entire scene is rendered moot when Dinal shows up, and says she created real, actual micro-universes. Which means their injuries were all real!

• John analyzes the fragments of the holographic generator from Narran 1, and determines it's of Kaylon origin. Mercer's alarmed by this, saying if the Kaylon can control their minds with sophisticated holograms indistinguishable from the real thing, they could easily conquer the Union.

Again, this subplot turns out to be part of Dinal's illusion, but it would be a really effective weapon for the Kaylons to actually use. I'm wondering if we'll eventually see this subplot for real later in the season.

• The Union convoy approaches the Orville in order to pick up the holographic generator fragments. Isaac scans the ships and says they're really Kaylon spheres in disguise. Mercer prepares to fire on the ships, prompting Charly to shriek that Isaac's trying to trick them into attacking their own people.

Note that at this point, Mercer and the others are still in one of Dinal's illusions, meaning this isn't the real Charly. Jesus Christ! Even in a holographic simulation she's STILL an asshole who's prejudiced against Kaylons! 

• The Orville's attacked by a Kaylon convoy, and suffers heavy damage. One of the Kaylon ships makes a Kamikaze run, and freezes the instant it touches the Bridge.

I don't really have much to say about this, other than it was a really trippy visual and I wanted to include it somehow!

• "Talla" then reveals she's not who they think she is, as she transforms into a character from TRON.

Seriously, I cannot emphasize enough how much she looks like the Programs from that movie— right down to the skullcap and glowing lines of circuitry! Any second I expected her to ask Mercer if he fights for the Users!

• Dinal tells Mercer & the others to relax, and conjures up a tea service with a wave of her hand. Which visually confirms she has the ability to create matter out of nothing!

• Dinal reveals she's from the unnamed Multiphasic Planet seen in Mad Idolatry— the one where Kelly inadvertently became their God, and influenced their culture for thousands of years. She says her people have advanced millennia since then, to the point where they're now immortal. Several things here:

First of all, I don't get why the writers felt the need to tie in Dinal with the Multiphasic Planet. The plot would have been exactly the same if we'd never seen Dinal's people before. In fact I think I'd have liked the episode better if she was just from an incredibly advanced race the crew had never met, who decided to use humans as lab rats.

The only reason I can think of for this callback is to create The Orville's own version of Q— the omnipotent, god-like imp that perennially pestered Captain Picard over on TNG (and popped up on DS9 and Voyager as well).

Maybe this is all setup, and they're planning on a storyline in which Dinal's people begin interfering with Union affairs, and the admiralty gets cheesed off with Kelly for inadvertently creating a race of meddlesome gods.

Secondly, Dinal explains that her people have advanced 50,000 years since they last met— which was two years ago for the Orville crew. That actually checks out! 

Eleven days in our world equals 700 YEARS on the Multiphasic Planet. According to online sources, Mad Idolatry took place around April of 2420. Mortality Paradox happens in early 2422. That's approximately 785 days, which works out to 49,054 years for the Multiphasic people!

Lastly, Dinal says her people didn't evolve, but took control of their bodies and shaped themselves with purpose. She tells Mercer:

Dinal: "These abstractions that you inhabit for now— Captain, Explorer, Husband, Man— they are irrelevant when you become one with the cosmos."

Is Dinal saying she's not a female? Are her people some sort of genderless race now?

• So Dinal's plan consisted of putting Mercer and the others through the wringer solely so she and her people could feel what it's like to have a near-death experience. That's it! There was no selfless motive in mind— they literally made the crew suffer as part of an elaborate carnival ride for their entertainment.

Dinal: "We've become complacent, because none of us can conceive of our own mortality. That's why we had to see it through your eyes."
Mercer: "Well, I'm glad you got your existential rocks off, but the fact is, you put us through hell."
Dinal: "It was all in the interest of knowledge."
Kelly: "You poke a worm to see what it'll do, you could still kill the worm."
Mercer: "Centuries ago, my people used other species for experimentation in the name of knowledge. Didn't take us 50,000 years to realize it was wrong."
Dinal: "You were never in any real danger. I promise you that."

Apparently in addition to being highly advanced and immortal, Dinal's people are all colossal assholes!

The next time they meet, expect Dinal's people to be even more cold, clinical and uncaring!

• If you needed more proof that Dinal just became this series' Q, right before she disappears she tells him, "We'll meet again."

Maybe they're planning a storyline in which Mercer & Co. attempt to contact the Multiphasic people to help defeat the Kaylons?

• According to online rumors, Charly was added to the cast because Ann Winters is currently dating Seth Macfarlane. True, or just internet hooey? 

Welp, consider this scene— Mercer contacts the Orville, and a worried John leaps out of the captain's chair and asks if they're OK. We then get a quick shot of Charly at her post, for absolutely NO reason whatsoever. She's not reacting to the news that her captain's still alive, she's just pushing buttons and going about her business.

I don't have any insider info, but why the hell would her pointless closeup be wedged in there if she wasn't dating the boss?

• In the tag scene, the landing party (minus Talla, of course!) discuss the ordeal they went through. Mercer comments that he wishes he could live forever like Dinal. When the others ask why, he says, "I want to see what happens next!"

I get the distinct impression that was Seth MacFarlane speaking there, and not Ed Mercer. It seems like something MacFarlane would say— especially since he narrowly avoided becoming a 9/11 statistic back in 2001. He already cheated death once— might as well go all in on it!

I can't speak for anyone else, but  personally I wouldn't want to be immortal. Especially in our current shithole of a world! 

What would I do to support myself? Work for thousands and thousands of years? F*ck that! I currently have a job I like, and there are days I can barely force myself to go to it. I can't think of a worse hell than having to work forever.

I also think an immortal would eventually become incredibly bored. Every punchline would be familiar, every movie would have a plot you'd already seen and every book would be dull and repetitive. Even your favorite dish would get old after hundreds of years. There'd literally be nothing new under the sun.

And what about relationships? Could even the strongest love survive 10,000 years? Or would a couple become physically sick of one another after a hundred years or so?

I feel like I'd get so bored after a while I'd end up blowing off my immortal head.

The only way I'd ever possibly consider immortality is if we fundamentally altered EVERY single aspect of our society. If everything was free and I didn't have to work to support myself, then I might agree to it. I'd travel the world, pick a country and settle down there for a hundred years or so, really getting to know the local culture. When I started getting bored with it I'd move on to another place, and do the same thing for another century or so, until the sun expanded and destroyed the Earth. 

That's about the only way I'd ever possibly consider living forever.

• This Week's Incongruous 21st Century (And Earlier!) References:
There was the whole 21st Century high school and airliner settings, but other than that I can't really think of anything.

• This Week's Star Trek Swipes:
Quite a few this week! Actually, "swipe" may be too strong a word in these instances— let's call 'em "influences."

Star Trek didn't invent the concept of "Aliens Creating A Familiar Environment To Study The Characters' Reactions" trope, but they used it quite a bit.

— In the TOS episode The Squire Of Gothos, an entity named Trelane created a pocket world on an inhospitable planet, and transported Kirk & Co. there to play games with them.

— In TOS' The Savage Curtain, the alien Excalbians conjured up a patch of livable real estate on a deadly world so that recreations of good & bad historical figures could battle it out.

— Over on TNG, The Royale featured aliens who recreated a working Earth casino/hotel for an astronaut, thinking it was his natural habitat. 

There are probably other such examples I'm leaving out, but that'll do for now.

The various Trek shows also featured a butt-load of god-like aliens, similar to Dinal:

– In the TOS episode Charlie X, aliens gave an immature human teen the powers of a god so he could survive on their world.

— On TOS' The Squire Of Gothos, a god-like alien child abducted the crew to amuse himself.

— In TOS' Errand Of Mercy, the Organians used their vast powers to keep the Federation and the Klingon Empire from wiping each other out. 

— In the TOS episode Arena, god-like beings called the Metrons threw Kirk and a Gorn into gladiatorial combat, intending to wipe out the race of the loser.

— In Spectre Of The Gun, Kirk & Co. trespass into Melkotian space, and the god-like aliens punish them by placing them in a bizarre recreation of the Gunfight At The OK Corral. 

— TNG featured a god-like entity called Nagilum, who literally experimented with the crew to see what made their bodies tick.

— DS9 heavily featured the Prophets, a race of non-corporeal entities who lived inside the Bajoran wormhole, and occasionally affected Federation matters.

— And then of course there's the aforementioned Q, the omnipotent god-like alien who frequently pestered Captain Picard and his crew on TNG.

In other swipes, Claire mentions the Orville's simulator technology, saying, "Well, if you shut off the safeties in our simulators, you could be hurt. Even killed."

The exact same thing could happen on the Enterprise-D's holodeck!

• This Week's Best Lines:
There were a ton of thoughtful, well written ones this week— mostly involving Dinal.

(The landing party enters the high school cafeteria.)
Bortus: "May we sit with you?"
Mean Girl: "No."
Bortus: "Why not?"
Mean Girl: "Because our table's full."
Bortus: "There are several available seats."
Mean Girl: "Not for you."
Bortus: "I am prepared to take them by force!"
Mercer: "Bortus. Let's look someplace else, huh?"
(Gordon whispers to Bortus.)
Bortus: (to Mean Girl) "You have a five-head!"

(The landing party talks to a group of nerds about the mysterious Randall.)
Nerd #1: "You pay him not to beat you up. We've all been through it. I had to do it all freshman year. Then I got like massive on TikTok and he stopped messin' with me 'cause my followers would flame his Gram."
Bortus: (completely baffled) "What?"

Dinal: (explaining herself to the landing party) "By your chronology, roughly 50,000 years have passed for us. I won't bore you with the details, but suffice it to say... we advanced."
Kelly: "You've evolved 50,000 years?"
DInal: "'Evolved' is an arcane term in this case. Evolution is blind and drunk. It stumbles along by trial and error and emerges with a barely adequate excuse for a being. No offense."
Gordon: "None taken."
Dinal: "Long ago, we learned to take the reins of evolution and guide it with a greater efficiency. Let's just say... things moved faster. A lot faster."

Mercer: "You're immortal."
Dinal: "Gold star, Captain. The cultivation of the mind becomes a lot less stressful when you don't have to worry about dying."

Bortus: "Why would you wish to experience death?"
Dinal: "Immortality has its rewards. But after a while, the drive to advance begins to atrophy. Once you've seen it all and done it all and time has no worth, all that's left is... idle play. We've become complacent, because none of us can conceive of our own mortality. That's why we had to see it through your eyes."

Gordon: "What's it like, immortality?"
Dinal: "You outgrew your gods and your nations, as we did. You left your training wheels behind and you made it to the stars. Your next hurdles are really no different. You simply must outgrow self. These abstractions that you inhabit for now: Captain, Explorer, Husband, Man... they are irrelevant when you become one with the cosmos. And when you do... sculpting a universe will be as simple as blinking an eye. You're an interesting species. We'll meet again."

Mercer: "You know, it's interesting... as far beyond us as those people are, there's one thing we have in common— neither of us can fathom our own mortality. We all know we're gonna die, but it's impossible for us to visualize it."
Gordon: "Oh, I can visualize it. Yeah. Big funeral, lots of people weeping, wishing they'd been nicer to me."
Mercer: "I'm not talking about your funeral, I'm talking about your actual death. I mean, it's impossible."
Kelly: "I guess it'd be like a... black emptiness?"
Mercer: "Yeah, but even in that scenario, you're still there, as an observer, picturing that void. Nonexistence is beyond our capacity to imagine."
Kelly: "The only difference is, they never have to worry about it, we do."
Bortus: "Death is an essential part of life. It is a noble rite of passage."
Mercer: "Yeah, that's the conventional philosophical wisdom, but, it doesn't work for me, never has."
Kelly: "You'd live forever if you could?"
Mercer: "Yup."
Gordon: "Why?"
Mercer: "I want to see what happens."
Related Posts with Thumbnails
 
Site Meter